#include <iostream>
#include <ffg.h>
#include <window.h>



int main ( int argc, char* argv[] )
{
	FFG::FFG ffg;
	FFG::Window win;

	if ( ffg.Init() )
		std::cout << "alles i.o.\n";
	else
		std::cout << "nichts i.o.\n";

	if ( win.Create ("test", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480 ) )
		std::cout << "Fenster fertig\n";
	else
		std::cout << "Kein Fenster\n";

	return 0;
}
